//leap_131013a
import com.leapmotion.leap.*;
import com.leapmotion.leap.processing.LeapMotion;LeapMotion leapMotion;
ArrayList<FingerPosition> fingerPosition = new ArrayList();void setup() {
size(16*50, 9*50);
background(255);
ellipseMode(CENTER);
rectMode(CENTER);
leapMotion = new LeapMotion(this);
}void draw() {
}void onFrame(final Controller controller) {
Frame frame = controller.frame();
for (Finger finger : frame.fingers()) {
FingerPosition f = new FingerPosition();
f.tpos.x = leapMotion.leapToSketchX(finger.tipPosition().getX());
f.tpos.y = leapMotion.leapToSketchY(finger.tipPosition().getY());
f.trad = leapMotion.leapToSketchX(finger.tipPosition().getZ());
fingerPosition.add(f);
}
for (FingerPosition f:fingerPosition) {
f.update();
f.render();
fingerPosition.remove(f);
}
}class FingerPosition {
PVector pos = new PVector();
PVector tpos = new PVector();
float rad = 1.0;
float trad = 1.0;
void update() {
pos.lerp(tpos,0.99);
rad = lerp(rad,trad,0.99);
}
void render() {
noStroke();
fill(255,5);
rect(0,0,width*2,height*2);
fill(0,5);
ellipse(pos.x,pos.y,rad,rad);
stroke(0);
point(pos.x,pos.y);
filter(BLUR,0.1);
}
}
will need this soon. relevant for dev projects.

