Simon Parkin analyzes Destiny, a video game that is, by design, “never completely satisfying”:
“Like World of Warcraft, when you peel back the metaphor, the game offers a bleak (if unintended) critique of consumerism: once you reach the endgame, you become a character that has everything in world. Everything, that is, except for a purpose.”
Where are Sartre and Camus when we need them?
