Category: words

  • teachers are laborers, not merchants

    teachers are laborers, not merchants I’ve said this before: if education was really about access to information, then anyone with a library card could have skipped college well before the internet. The idea that the internet suddenly made education obsolete because it freed information from being hidden away presumes that information was kept under lock and key.…

  • The Refugee Nation

    The Refugee Nation to ponder

  • Another intervention at RedLine 🙂 (at RedLine Denver)

  • Snuck a look at art by @art_tech_jayne and others (at RedLine Denver)

  • Where is Cultural Criticism in the Digital Humanities? (via: Debates in the Digital Humanities)

    Where is Cultural Criticism in the Digital Humanities? (via: Debates in the Digital Humanities) this is on my “to read” list

  • Schools often teach the Mechanics-Dynamics-Aesthetics framework to analyze game design, which is a tremendous framework focused on the input-output loop a game creates. While that is an extremely powerful perspective to have on games, I tend to shift focus to the space between Mechanics and Dynamics, and use a personal Intent-Mechanics-Declaration model to communicate flaws…

  • Inspired by molas by the Kuna people of present day Panama. CyberMola 😉 (at Bindery on Blake)

  • Towards an Art History for Videogames

    Towards an Art History for Videogames There is a lesser-known history of the games themselves. By this I mean a more intimate account composed of a long heritage of games deliberately concerned with the artistic, political and personal. For these, the term “artgame”2 comes in handy. This term refers to videogames intended to provoke artistic…

  • Killbox, a videogame about the true horror of drone warfare – Kill Screen

    Killbox, a videogame about the true horror of drone warfare – Kill Screen

  • So happy to have been able to see them #petroglyph (at Mesa Verde National Park)