Category: words

  • 303 MAGAZINE | April 2010 | The Sex Issue | Issue #64

    303 MAGAZINE | April 2010 | The Sex Issue | Issue #64 University of Denver graduate student in eMAD, Allie Pohl, is featured, and collaborated on a web-only section. DMS staff person Elizabeth Harris also gets a pretty spiffy picture.

  • brittanycheng: Content-Aware Fill Sneak Peek (via AdobePhotoshopFB) WOW Adobe. Okay. I didn’t really notice their awesomeness before, even though I use their products all the time. But in the future, if I actually go through with this computer science thing, I’m working for Adobe. That is, if I don’t work for Pixar, or Google, or maybe some…

  • Rainbow Chasers

    Rainbow Chasers The brilliance of refracted light and those who chase it.

  • Jim Coudal of Coudal Partners | Design Glut

    Jim Coudal of Coudal Partners | Design Glut Jim Coudal is a truly inspiring character. His company decided to shift from the standard model of selling their creative services to clients, to a model of creating products which they own and have full control over. And they’ve been very successful at it. Coudal Partners is proof that…

  • sum1: I Am Not Lovin’ It. via placebokatz: yay, TrustoCorp

  • Join | IGDA – the International Game Developers Association

    Join | IGDA – the International Game Developers Association

  • MMU – Visual Resources Centre – Design Council Slide Collection

    MMU – Visual Resources Centre – Design Council Slide Collection

  • Where did the idea of patterns come from?

    Where did the idea of patterns come from? The notion of using interaction design patterns in the user experience design process follows the model that computer software programming took when it adopted the concepts and philosophies of Christopher Alexander. Alexander, an architect, wrote the book, A Pattern Language (1977) and A Timeless Way of Building (1979). In his books…

  • Design Currency: Icograda Design Week In Vancouver (via IcogradaEvents) (Source: https://www.youtube.com/)

  • Ricky Irvine: An interaction designer can never be a hermit.

    Ricky Irvine: An interaction designer can never be a hermit. A year ago I tried writing about common encounters and expectations, and using them to the advantage of our design work. If I had known about Bill Moggridge’s book Designing Interactions I would have saved my effort and suggested reading his book instead. Without even…