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AIGA Carnegie Mellon: “Design Thinking” Isn’t a Miracle Cure, but Here’s How It Helps
AIGA Carnegie Mellon: “Design Thinking” Isn’t a Miracle Cure, but Here’s How It Helps aigacmu: An interesting article that is very relevant to the discussions we are having in the School of Design and our current lecture series. Helen Walters writes: Recently, Kevin McCullagh of British product strategy consultancy, Plan organized a two-day event for…
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Design Thinking Is A Failed Experiment. So What’s Next? | Co.Design
Design Thinking Is A Failed Experiment. So What’s Next? | Co.Design stoweboyd: Bruce Nussbaum hits the eject button on Design Thinking, saying that this movement — which arose from agencies trying to reach past the narrow confines of product or brand-related design and into the real guts of business — has petered out, it’s goals…
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However, there is an entirely new type of innovation thinking called “constraint-based innovation” – innovation that relies more on ingenuity in product, process and people to solve a customer’s problem by creative improvisation rather than scientific and technological breakthroughs. In India, colloquially, we call this “jugaad” and it’s now got a new name “frugal engineering.”…
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archiemcphee: Teddy Bear Blood Bag for pediatric infusions by Dunne & Raby [via who killed bambi?] Critical Design and Design Fiction
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nevver: Ai Wei Watch
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Teehan+Lax 6px Baseline Grid
Teehan+Lax 6px Baseline Grid cameronmoll: I have to admit, I’m not much of a baseline grid user myself. But Jesse Bennett-Chamberlain pointed me to this yesterday, I threw it in a PSD I’m working on, and things were fairly close to baseline — font alignment, visual elements, navigation lists, etc. I think that’s due to…
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adamferriss: R. Buckminster Fuller at Black Mountain College by Nancy Newhall ca. 1948 Color Transparency
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hydeordie: Christine Wong Yap, Positive Sign #2 (Ten Dimensions of Creative Personalities), 2011
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Graham McAllister, director of user experience studio Vertical Slice, examines the conundrum of creating a twin stick shooter for the touch-only iOS, breaking down the dos and don’ts, and examining a number of popular games to see what approaches work best. (via Gamasutra – Features – A Guide To iOS Twin Stick Shooter Usability)
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paperbits: Maria Montessori has a posse, yes she does (by cho girl)