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Why do I blog this? Collecting material about cyberpunk for an upcoming interview about the connections between science-fiction and interaction design. The creolization meme seems important but, for some reasons, I don’t know (yet!) how to articulate its role. More material needed to understand the implications. (via Pasta&Vinegar » Blog Archive » Cyberpunk and creolization)…
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In studies across all age ranges, nocturnal sleep duration has been proven to be unaffected by midday napping. As a matter of fact, studies indicate that in a number of cases napping actually improves the ability to sleep at night. (via Cool Tools: Take a Nap! Change Your Life) The Science of Siesta
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The paper argues that cyberpunk culture embedded certain notions (“global cities”, cities as communication system, the importance of Los Angeles school of urban studies). It also highlights how urban planners can “understand the influence of a range of social theories on public understanding of planning issues“. (via Pasta&Vinegar » Blog Archive » Urban theories embedded…
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The true prototype for a museum, for me, is simply a street, any street. […] We have to re-invent the street as museum; a collection of everyday objects in everyday use. – Yona Friedman (via underpaidgenius) this would be a design museum, I think.
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All that is needed is a strong critical discourse surrounding artgames to develop, and for artgame aggregators to become discerning. Such aggregators cannot afford to be bogged down with Braid and Portal – this road cannot lead to cultural esteem. They must instead find and discuss those games like Passage, The Graveyard, The Marriage, The…
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To be an artist is not a matter of making paintings or objects at all. What we are really dealing with is our state of consciousness and the shape of our perception. Robert Irwin (via jenlindblad)
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nevver: “yes – no”, Visual Poetry
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These days, it’s less surprising to think of Steven Soderbergh watching Jaws 28 times in the theater. The director has transformed himself from an art-house underdog to the smartest of studio filmmakers—a guy who makes sleek cinematic pop but who also takes out-of-left-field artistic and technical gambles. A four-hour biopic of Che Guevara; three heist…
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These days, it’s less surprising to think of Steven Soderbergh watching Jaws 28 times in the theater. The director has transformed himself from an art-house underdog to the smartest of studio filmmakers—a guy who makes sleek cinematic pop but who also takes out-of-left-field artistic and technical gambles. A four-hour biopic of Che Guevara; three heist…
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lineaenie: Actividad en la linea amarilla – Manhattan 1.2