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william l. moore: Attention artists! Perhaps you employ language in your work. You may…
william l. moore: Attention artists! Perhaps you employ language in your work. You may… williamlmoore: Attention artists! Perhaps you employ language in your work. You may be highly literate. But you don’t have to say what your art means or even is about. Furthermore, don’t do that. It’s my job. You make the stuff. Let…
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gingerhaze: I wanted to draw some hipster hobbits. It’s been a while! (for the rest of the Broship of the Ring, click here!)
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The Future Issue (by JulianBleecker)
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Which raises the question: What is Reed Hastings smoking? As far as anyone can tell, he seems to have rolled up pages from The Innovator’s Dilemma, Clayton Christensen’s influential 1997 book about the ways that successful companies die at the hands of upstarts. Christensen, a professor at Harvard Business School, coined the term “disruptive technology,”…
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Why do I blog this? Collecting material about cyberpunk for an upcoming interview about the connections between science-fiction and interaction design. The creolization meme seems important but, for some reasons, I don’t know (yet!) how to articulate its role. More material needed to understand the implications. (via Pasta&Vinegar » Blog Archive » Cyberpunk and creolization)…
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In studies across all age ranges, nocturnal sleep duration has been proven to be unaffected by midday napping. As a matter of fact, studies indicate that in a number of cases napping actually improves the ability to sleep at night. (via Cool Tools: Take a Nap! Change Your Life) The Science of Siesta
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The paper argues that cyberpunk culture embedded certain notions (“global cities”, cities as communication system, the importance of Los Angeles school of urban studies). It also highlights how urban planners can “understand the influence of a range of social theories on public understanding of planning issues“. (via Pasta&Vinegar » Blog Archive » Urban theories embedded…
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The true prototype for a museum, for me, is simply a street, any street. […] We have to re-invent the street as museum; a collection of everyday objects in everyday use. – Yona Friedman (via underpaidgenius) this would be a design museum, I think.
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All that is needed is a strong critical discourse surrounding artgames to develop, and for artgame aggregators to become discerning. Such aggregators cannot afford to be bogged down with Braid and Portal – this road cannot lead to cultural esteem. They must instead find and discuss those games like Passage, The Graveyard, The Marriage, The…