Category: words

  • Scientists discover booze helps with problem-solving

    Scientists discover booze helps with problem-solving moocha: Getting a buzz from booze may boost creativity. Men who drank themselves tipsy solved more problems demanding verbal resourcefulness in less time than sober guys did, a new study finds. This changes everything. New company policy.

  • It was Tobey’s, now it’s mine…and hopefully next it will be a half-Hispanic, half-African American actor, Andrew Garfield (via orangemornings)

  • The science of taste and of cultural consumption begins with a transgression that is in no way aesthetic: it has to abolish the sacred frontier which makes legitimate culture a separate universe, in order to discover the intelligible relations which unite apparently incommensurable ‘choices’, such as preferences in music and food, painting and sport, literature…

  • An acquaintance of mine, an artist and critic and now an administrator, told me of an assignment he gave to his first-year MFA students. He asked them to go to the library and seek out an art magazine from the month and year they were born, write down the names of 25 artists from the…

  • Agility may be the single highest priority for workplaces now and in the future. Brian Green, Herman-Miller, from Coworking, Swarming, and The Agile Workplace (via stoweboyd) agility for the spaces to reconfigure, agility for the workgroups to recombine, agility for the minds to address novel challenges which require novel approaches

  • Don’t make something unless it is both necessary and useful; but if it is both necessary and useful, don’t hesitate to make it beautiful. Shaker Philosophy (via brianlucid)

  • humanegames: Formal Parameter: Spatial Envelope, bounding cube or cone of the game space. Made with Paper

  • humanegames: I’m trying to diagram problem/opportunity spaces for Rapid Physical Game Design & Prototyping class we just commenced. We are focused on human scale interactions, of bodies moving through space. The dimensions diagrammed above may not actually be orthogonal. Made with Paper

  • humanegames: Formal Parameter: Temporal Envelope of the game. Made with Paper

  • humanegames: Formal Parameter: Number of bodies/body parts in the physical game. Made with Paper