Category: words

  • The entire USC MFA 1st year class is dropping out

    The entire USC MFA 1st year class is dropping out

  • USC’s Entire MFA Class of 2016 Drops Out Over Changes to Program

    USC’s Entire MFA Class of 2016 Drops Out Over Changes to Program

  • Collective Statement

    Collective Statement

  • Like Turista Fronterizo, media artist and scholar Rafael Fajardo’s Crosser (2000) and La Migra (2001) use familiar gameplay mechanics to raise questions of personal and national security revolving around border crossing. Like Turista Fronterizo’s modification of the Monopoly board, Crosser is based on the arcade classic Frogger (Konami, 1981), while La Migra is an emulation…

  • raymondboisjoly: mfanomfa: accepting proposals: mfanomfa@gmail.com #mfanomfa #unfortunatemistake  http://www.artandeducation.net/school_watch/entire-usc-mfa-1st-year-class-is-dropping-out/

  • mfanomfa: We are a group of seven artists who made the decision to attend USC Roski School of Art and Design’s MFA program based on the faculty, curriculum, program structure and funding packages. We are a group of seven artists who have been forced by the School’s actions dismantling each of these elements to dissolve…

  • mostlysignssomeportents: Art Spiegelman lecture on Maus In this fascinating hour-long Seton Hall lecture, Art Spiegelman expounds on Maus, his Pulitzer-winning graphic novel history of the Holocaust, providing excellent companion material to Metamaus, the new book that recounts Maus’s history, which came out last month. Art Spiegelman lecture (Source: https://www.youtube.com/)

  • jassiepassievruchtmoodboard: Peruvian woman in the 1950′s, carrying her child.

  • emergentfutures: How 3-D Printing Is Saving the Italian Artisan Techniques such as the 3D printing used by Pomini and Armani have helped turn northeastern Italy into an unlikely hothouse of innovation. Last year growth in the region was positive for the first time since 2007, at 0.5 percent. Exports rose by 3.5 percent in 2014…

  • Negative space in game design

    mikebithell: There’s a term in art, film, even music.. ‘negative space’. It describes the space where things aren’t. It’s important, because those gaps, their shape, their scale, tells us something about the subject. If our hero is a dot on screen, against the vastness of space, she’s alone, dwarfed, terrified. If she looks towards the right…