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progress report
feeling frustrated I went back to a simpler project I’ve been having trouble with. about a year ago I set out to recreate/remaster an older game, Seeds of Solitude, in Unity 3D. I started the remastering roughly a year ago and then set it aside. I was able to get the flock of butterflies to…
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progress report
I watched some Unity 3D tutorials that helped me get past a mental block. it’s not apparent from the structures visible in the editor that one should create a game object to hold a script that controls the whole game. this could be a an empty gameObject, or – confusingly – could be one that’s…
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Now Available for Download: Processing – Raspberry Pi
Processing, a programming language for teaching coding in the context of visual arts, is now available for Raspberry Pi. It’s free and open source. Source: Now Available for Download: Processing – Raspberry Pi This enables a project I had in mind.
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progress report
this morning I test drove Defold, a 2D game engine currently in early beta testing. I didn’t make it through the 5-minute tutorial before it crashed and hung. the IDE (Editor) adopts some of the project management interface elements from Eclipse and from Unity. Defold seems to be integrating a version control system with remote…
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progress report
I focused on Aracataca’s animation today.
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progress report
I spend today trying to re-think how Aracataca should be structured. it shouldn’t be too difficult to create, but I’m still learning how to link things up in Unity3D. I realized that I’m probably trying to do too much with a single script. I decided to write/adapt the code chunk that changes colors with a…
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progress report
I had another sleepless night with a strong headache when I got up. I spent most of the day sorting bookmarks and reading webpages. I did scribble some notes for the sofa for Casa Jasmina, which I’m going to call F/LOSSy. these were more speculations trying to suss a sofa’s point of view. no concrete…
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progress report
my eyes get tired around 4:30 in the afternoon. I worked on the alogrithm that will change the transparency of a sprite over time in Aracataca. this is a kind of sketching in the code of c# while I have 50 tabs from the manual open in a browser. I also tried to tune part…
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progress report
Karin’s birthday was yesterday. the day was going to be interrupted no matter what. and then we found out that her uncle died yesterday morning. her father had died on our older son’s birthday in 1998. this sucks in all kinds of ways. I did manage to view the video lessons for the P5.JS art…
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progress report
I updated the language in IoOOOT on gitHub.com/rafaelfajardo I posted a response to @bruces via rafaelfajardo.tumblr.com, but I think that might be a flawed channel. I almost missed his post. I watched videos on how people are making human-scale articulated wings for cosplay. I may incorporate some of the geometry into Arcacataca’s animations. The animations…