But given that the number and variety of digital options will only increase, wouldn’t it be more productive to explore how we can effectively transform media consumption into quality family time? What if we viewed the digital deluge as a new opportunity to tap into the potential of interactive technologies to help reunite generations in playful learning together? In recent years, a great deal of attention has been paid to the potential of video games for good—President Obama has even appointed an expert adviser who is fashioning the first national policy initiative on video games’ role in education, health, the environment, and numerous other areas. But a vital component of games in the public interest has remained largely overlooked: intergenerational gameplay.

Early education technology makers can learn about intergenerational learning from Sesame Street. – Slate Magazine

this is a snip of a longer article by Alan Gershenfeld (Gamestar Mechanic, formerly of Activision and Chair of Games for Change) and Michael Levine.