All that is needed is a strong critical discourse surrounding artgames to develop, and for artgame aggregators to become discerning. Such aggregators cannot afford to be bogged down with Braid and Portal – this road cannot lead to cultural esteem. They must instead find and discuss those games like Passage, The Graveyard, The Marriage, The Killer and so forth that might speak beyond the subculture of the gaming nerd and thus encourage new artgames that push this envelope even further.