A Retrospective/Post-mortem on Dear Esther
At this point, however, I was completely broke. I had no savings left, and with all of the funding invested into the game, there was no way I could survive long enough to get the game to get released without taking drastic measures. I’d always hated the idea of borrowing money, but at that point I felt there was no turning back. I ordered a credit card and got my overdraft extended as high as it would go. In retrospect it was the stupidest thing I’ve ever done, at the time I had no income and if the game failed, no way of paying it off. It was irrational, but at the time, all I could think about was finishing the game and keeping a roof over my head in the meantime.
The glamorous life of an indie developer.