A prototype house for Cité Soleil. To make it, Romero cut apart a soda can and crinkled it to resemble corrugated metal.

“The other game I’m working on is called Cité Soleil. It’s about life in a slum of Port au Prince, Haiti. By American standards, Port au Prince is a slum, so this is the slum of the slum. I’m not sure I can pull this off, but I think I can.

(via Let’s play Mexican Kitchen Worker | ideas.ted.com)