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Dawn Chan on the year in video games – artforum.com / slant
Dawn Chan on the year in video games – artforum.com / slant
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via 538: So, how do you design the world’s best board game? The first lesson is persistence. Twilight Struggle traces its roots to the early 2000s and a board gaming club at George Washington University. That’s where Gupta and co-designer Jason Matthews met. Not GW students themselves, they were friends with some, and would go…
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from @remotedevice: The Thing From The Future is an imagination game that challenges players to collaboratively and competitively describe objects from a range of alternative futures. In addition to being a fun party game, The Thing From The Future is the creative engine behind Futurematic, a speculative design jam series jointly held by the Situation…
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Levy’s Perfect Thing: eye-opening iPod book
mostlysignssomeportents: The Perfect Thing is a thoroughgoing treatment of the iPod from many different perspectives — social, economic, technical, psychological, packed with insights from one of the tech world’s most astute observers. I first read Levy in Hackers: Heroes of the Computer Revolution, a book that served me as both edification and inspiration, something that…
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code drawings 2015

code drawings 2015. this post is a marker for the web catalog.