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Generative Art Toy 4
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thingsmagazine: Seymour Papert designed LOGO as a computer language for children LOGO is a precursor to Processing and to Scratch.
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generative art toy 2 (2011)
generative art toy 2 is a program created in Scratch in 2011. these images were rendered in 2015 to document the work. I have. placed them within 2011 in this archive for the sake of backfilling. the history. These works are interactive, so a participant co-creates the works in real time through keyboard interface.
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generative art toy (2011)
this is a Generative Art Toy I created in Scratch. There have been others, both before and after. https://scratch.mit.edu/projects/1655226/
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omnibus generative art toys in Scratch 2011 and hence
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Scratch | Home | imagine, program, share
Scratch | Home | imagine, program, share
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Scratch Day
Scratch Day