engineeringhistory: The ENIAC, the first functional electronic digital computer, designed to calculate ballistics tables by solving differential equations. The computer was announced on February 14th, 1946 and shut down on October 2, 1955.

But he was wrong. Before these tools became widespread, photographers were indeed very much like painters, in both form and function. The camera itself evolved from the camera obscura, literally a “darkened room,” in which one or two people would stand, and record the scene before them, tracing it on wallpaper. Later film-based large format cameras required […]

WWW-Talk Apr-Jun 1993: Re: searchable index of the web

WWW-Talk Apr-Jun 1993: Re: searchable index of the web Wed, 30 Jun 93 15:05:45 EDT I have written a perl script that wanders the WWW collecting URLs, keeping tracking of where it’s been and new hosts that it finds. Eventually, after hacking up the code to return some slightly more useful information (currently it just […]

twenty years ago

NCSA Mosaic 1.0 released Marc Andreessen (marca@ncsa.uiuc.edu) Wed, 21 Apr 93 03:55:49 -0500

fckyeahnetart: “Lillian F. Schwartz (born 1927) is a 20th century American artist considered a pioneer of computer-mediated art and one of the first women artists notable for basing almost her entire oeuvre on computational media.” Via http://www.newrafael.com/an-artist-i-like-lillian-schwartz/ (Source: http://fckyeahnetart.tumblr.com/)

Anti-Monopoly

Anti-Monopoly

“THE HISTORY OF THE LANDLORD’S & MONOPOLY BOARD GAMES.”

“THE HISTORY OF THE LANDLORD’S & MONOPOLY BOARD GAMES.”

dinosaurparty: Monopoly Is Theft | Harper’s Magazine By Christopher Ketcham, harpers.org The play­ers at Table 25 fought first over the choice of pawns. Doug Herold, a forty-four-year-old real estate apprais­er, set­tled on the car. The play­er across from him, a shark-eyed IT recruiter named Billy, opted for the ship and took a pull… Really nice […]

artandsciencejournal: Colour Theory: A Brief History These diagrams are 19th and 20th century attempts to systematize colours and describe how the human eye perceives them. In the late 18th century, scholars began to develop colour theory according to the understanding that three primary colours – red, yellow, and blue – could be combined to create […]

But I think what made our games different, one of the things, is that we had this language [Sierra’s Adventure Game Interpreter] that no one else had. And we had tool makers who built tools for us to use. When I tell people that we made all those games before Photoshop, they just look at […]