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Schools often teach the Mechanics-Dynamics-Aesthetics framework to analyze game design, which is a tremendous framework focused on the input-output loop a game creates. While that is an extremely powerful perspective to have on games, I tend to shift focus to the space between Mechanics and Dynamics, and use a personal Intent-Mechanics-Declaration model to communicate flaws…
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And in boomtowns like Phoenix and Tampa, developers with an eye more to profit than market realities far surpassed any realistic demand for housing. The result? Rampant foreclosures, thousands of abandoned homes and even streets, and acres of excavated land awaiting stalled-out projects that won’t get built. How do we design and build to accommodate…