If you want a society more frank about its integral reliance on technology, steampunk outfits are a far more affecting means to argue for your technophilic future than, say, a fake bluetooth headset. 47. Stephen Becker normally writes about architecture, but today he’s interested in cyborg fashion. If we’re all already cyborgs, why do some […]

What is Critical Making?

What is Critical Making?

Cheat Sheet for a Non (or Less) Colonialist Speculative Design — A Parede

Cheat Sheet for a Non (or Less) Colonialist Speculative Design — A Parede

Questioning the “critical” in Speculative & Critical Design — A Parede

Questioning the “critical” in Speculative & Critical Design — A Parede

Next, we set about dissecting the problem at hand like any good Agile team would — user stories. It took us about half a package of Post-It notes before we realized that our hours of carefully-honed user empathy workshops didn’t prepare us to deal with non-human customers, so Ananya had the brilliant idea to peek into the […]

<blockquote>To contrast with other similar design approaches, we think Design Fiction is a bit different from critical design [c.f. Dunne & Raby, Garnet Hertz], which is a bit more abstract and theoretical compared to our own interest in design happening outside of galleries or museums. Design Fiction is about exploring a future mundane. It tackles […]

<blockquote>We have largely eschewed the traditional academic channels of research papers, academic conference talks and the like. Producing evocative little pamphlets, fictional product catalogs, software that is quite counter to prevailing intuition about what software should be, little hardware devices that are designed to be used less rather than more — these are the kinds of […]

Design fiction’s efforts to create imaginative realisations of technology, which consciously try to evoke discussion that avoids polarising opinion, have a key ingredient, I think. Unlike the new worlds of sci-fi novels, or the ultra-detailed visuals of futuristic cinema, their stories are unfinished. Minority Report is not about critical design because its narrative is closed. […]

The ties between scientific speculation, technological imagination and sci-fi are close, and complex, even if genuinely new ideas most often come up in the tech arena first. Arthur C Clarke is often cited as a techno-visionary for his ideas about geostationary communication satellites, but these were first outlined in 1945 in a technical essay, not […]

dinosaurparty: (via A Map of the Futuristic Los Angeles Subway From Spike Jonze’s Her) The urban planning in Her was the most exciting part for me. Look at the subway map that Geoff McFetridge designed!