Design fiction’s efforts to create imaginative realisations of technology, which consciously try to evoke discussion that avoids polarising opinion, have a key ingredient, I think. Unlike the new worlds of sci-fi novels, or the ultra-detailed visuals of futuristic cinema, their stories are unfinished. Minority Report is not about critical design because its narrative is closed. […]

The ties between scientific speculation, technological imagination and sci-fi are close, and complex, even if genuinely new ideas most often come up in the tech arena first. Arthur C Clarke is often cited as a techno-visionary for his ideas about geostationary communication satellites, but these were first outlined in 1945 in a technical essay, not […]

Out of the Greasy Gutter: The Détournement

Out of the Greasy Gutter: The Détournement sum1: The détournement came to prominence during the time of the Situationists and has enjoyed a recent revival through the culture jamming movement: … The détournement is a key weapon in the meme war promoted by the culture jammers of today. It’s part mimicry, part parody, part hijacking […]

sum1: Arizona Backpack

I’ve always responded to other work with my work— that’s where I fit more into the artist category,” Mr. Wong told Azure, a design magazine, in 2003. “I find it really difficult if I’m asked to, say, design a chair. If a manufacturer approached me with that sort of request, I’d be in big trouble. […]

Design For the First World » About

Design For the First World » About Dx1W began as a sar­cas­tic com­ment. The idea came to me in a class in which I was asked to cre­ate an object on “social design”. The assign­ment was one week long and there was no spe­cific con­text. Why would you assume that you can design some­thing to […]

Being the bad guys As Molleindustria’s McDonalds’ video game, Oiligarchy places the player in the shoes of the “bad guys” in order to articulate the critique. Our belief is that power structures can be understood more clearly if represented from a privileged position. The player tends to perform actions with both positive outcomes (profits, advancement […]