thedigitalmuseum:

Art Doppelgängers
Charles Walbridge
Photographer, Minneapolis Institute of Art
The Case Study presentation will include:- scanning the frames in-gallery with free photogrammetry software (123D Catch)- cleaning up the scans for CNC routing- making the reproduction art and frame blanks- carving the frames at Nordeast Makers- finishing the frames- the art out in the world

One Small Step: Transforming the Exhibition Process and the Digital/Physical Connection
Victoria Portway, Head of Digital Experience, Smithsonian National Air and Space Museum
Sarah Banks, Manager of Online Engagement, National Air and Space Museum
Jennifer Levasseur, Museum Specialist, Smithsonian Institution
This case study builds off a recent project at the National Air and Space Museum, a temporary exhibition entitled “Outside the Spacecraft: 50 Years of Extra-Vehicular Activity,” and how it became a positive example of collaborative practice and integrated digital and physical exhibition design. Following on the heels of a newly developed digital engagement strategy, at a time of renewed openness to change, the project brought together a team of forward-thinking, motivated staff who collectively considered the digital visitor experience to be an integral part of the exhibition process. 

Putting Your Raspberry Pi Project Back on Track
Jason Alderman, Experience Designer / Owner, Cloud Chamber
In this fast-paced case study, we’ll break down everything we learned into clear audience takeaways so you can get rolling with the cheap Raspberry Pi, from initial provisioning to startup scripts to WiFi shibboleths. We’ll cover the joys of Node.js and websockets for quick prototyping, and discuss best practices for using it and maintaining in your gallery projects. Finally, we’ll switch tracks to project management for emerging technologies, exploring ways you can properly budget for cataclysmic derailment on a shoestring, and find problems sooner rather than later.

The JFK Challenge
Rebecca Sherman, Managing Director, Bluecadet
Through a series of fun, enriching games geared to ages 8–12, The JFK Challenge app turns players into NASA and Peace Corps trainees ready to accept President Kennedy’s charge to accomplish great things and make a difference in the world. Bluecadet was thrilled to work with the John F. Kennedy Presidential Library and Museum on their first app, made possible by a grant from Disney.JFK Challenge takes advantage of the full suite of the iPad’s capabilities, incorporating touch, drag, swipe, the camera, and the accelerometer. Apple expressed early interest in the app, and we worked with Apple to ready The JFK Challenge for promotion in the App Store leading up to its release.