Month: November 2015

  • nyugamecenter: “As a game designer I’m fascinated by the dog dynamics of play. Dogs, without spoken language, are able to communicate and negotiate with each other.” – Kevin Cancienne (The model featured is Cancienne’s dog, Princess.)

  • nyugamecenter: We use capsule colliders with two-legged characters in 3D games. But that doesn’t quite work for four-legged characters. Cancienne is extrapolating on how to capture the sinewy movement of dogs at play.

  • Modeling Mentorship

    Modeling Mentorship alexainslie: “Dustin Senos once shared with me a very thoughtful way of handling this that he used when he led design at Medium. Each person would get a chance to present their work and during this time, they would be the only person allowed to speak. When they were finished presenting, each person…

  • Participation is not agency Brian Moriarty on interactive stories referencing JM Barrie’s Peter Pan (via lightnarcissus)

  • nyugamecenter: Ray Bradbury’s prediction of interactive fiction, played out in the 1966 film adaptation of Fahrenheit 451 (Source: https://www.youtube.com/)

  • Your choices didn’t matter. The ironic nature of branching narratives is established. Moriarty finds the quicktime events, the false choice, and the checkpoint undos of contemporary interactive fiction all in Kinoautomat (via nyugamecenter)

  • Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds: J. C. Herz: 9780316360074: Amazon.com: Books

    Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds: J. C. Herz: 9780316360074: Amazon.com: Books nyugamecenter: Joystick Nation by JC Herz. Leigh Alexander reminded the audience of Herz’ work. She was a game critic for the New York Times in 2001, who was writing intelligent things at a nearly forgotten…

  • How do we make sure that the things we learn and make and explore in this room last? Alexander, summing up how discourse around games has been innovative as well as cyclical (via nyugamecenter)

  • Design a solution to the memory problem that our field has. Design a solution that will create permanence for the work you have done this weekend. Leigh Alexander (via nyugamecenter)

  • WOOT! (Source: https://www.youtube.com/)