Month: March 2011

  • We need hard working people with excellent work ethics. I’m not sure I’m aware of a group of people who work harder than design students. We need individuals comfortable with ambiguity. We need people who can simplify complex ideas, without watering them down, and transform intimidating data to approachable information. We need people who can…

  • The director of the PlayStation 3 psychological thriller, Heavy Rain has used his game’s Bafta awards success last week to launch a scathing attack on video game industry creativity. David Cage, who is also the co-founder of Quantic Dream, the French studio responsible for the two-million selling title, has told The Guardian, “games always explore…

  • David Cage, director of psychological thriller Heavy Rain and co-founder of French studio Quantic Dream, is not thrilled with the same generic games – noting that many US developers feel the same. The game designer tells the Guardian, “Developers are fed up – they want to talk about their families, politics, whatever – why not…

  • emmacooper: nam june paik

  • I want to create a genre,” Cage revealed. “I want to convince more people that [emotional gaming] is a valid direction for the industry; to show them that this was not just one product, one story. It’s a format that can be used to tell any kind of story in any genre with any tone.…

  • This is a notecard when I sort of figured out what I wanted to talk about at the Swiss Design Network conference held a few or four weeks ago. I ended up with something a bit different, but I think carried on with the sentiments of these scrawled notes. The theme of design fiction continues,…

  • everydaycarry: submitted by mnmal Editor’s Note: Unfortunately a multitool this minimal, useful and awesome is illegal to carry in most cities. B(

  • emmacooper: nam june paik

  • Without play, there is no experimentation. Paul Rand, ​t​h​e​ ​n​e​w​ ​s​h​e​l​t​o​n​ ​w​e​t​/​d​r​y (via nevver)