Tag: Aracataca

  • progress report I’m thinking of scrapping the visual work I’ve created and starting over with much smaller and much more gestural figure drawings.

  • progress report I’m thinking of scrapping the visual work I’ve created and starting over with much smaller and much more gestural figure drawings.

  • progress report

    progress report

    I’m thinking of scrapping the visual work I’ve created and starting over with much smaller and much more gestural figure drawings. here are experiments at two different scales. I am able to lose myself in the conversation with Paper.app. through these scribbles I can convey more emotion than I can algorithmically.

  • A very old man with enormous wings A very old man with enormous wings, created in 2014-11

  • A very old man with enormous wings A very old man with enormous wings, created in 2014-11

  • A very old man with enormous wings

    A very old man with enormous wings

    A very old man with enormous wings, created in 2014-11

  • conceptual art for Aracataca

    conceptual art for Aracataca two sketches: the sketch at the top was completed in april of 2015, the sketch at the bottom was penciled in april and was colored and inked on november 22 of 2015. these provide spoilers for how I envision the gameplay. they work both as conceptual art and as design documents. they…

  • conceptual art for Aracataca

    conceptual art for Aracataca two sketches: the sketch at the top was completed in april of 2015, the sketch at the bottom was penciled in april and was colored and inked on november 22 of 2015. these provide spoilers for how I envision the gameplay. they work both as conceptual art and as design documents. they…

  • conceptual art for Aracataca

    conceptual art for Aracataca

    two sketches: the sketch at the top was completed in april of 2015, the sketch at the bottom was penciled in april and was colored and inked on november 22 of 2015. these provide spoilers for how I envision the gameplay. they work both as conceptual art and as design documents. they were created in…

  • progress report

    I watched some Unity 3D tutorials that helped me get past a mental block. it’s not apparent from the structures visible in the editor that one should create a game object to hold a script that controls the whole game. this could be a an empty gameObject, or – confusingly – could be one that’s…