Keeping the lab tidy… First post! Welcome to MakieLab, where we are making toys and games that are designed to talk to each other. Toys and games that interface, toys produced locally and cleanly using emerging tech like 3D printing, and games that reflect the toy owned by the player. A bit of history to kick of with: MakieLab was fully formed a few months after Alice first stood up and talked about toys and games and 3D printing in the same cookpot at NESTA (London, UK) in January. In February, our first toy prototype came back from the print lab, and by March we were negotiating co-founder details – Luke Petre (tech) and Jo Roach (production) were in. GDC and the Toy Fair in the US took up some time. April & May were almost entirely funding-pitching and model-wrangling, plus equity meets and office searches and an ongoing search for an Art Director. (Get in touch if that’s you!). Our reworked model (a doll) came back from the printer, with an improved design, but broken-during-printing elbow joints. The R&D continues. And here we are in June, launching the corporate blog and the Twitter feed, as the MakieLab. We’re also announcing Sulka Haro joining the founding team from Sulake, makers of the teen phenomenon Habbo Hotel. Bios of the co-founders – Alice, Luke, Jo and Sulka – are on the Makies Team page. We also have the expertise of Nicholas Lovell as our non-exec, and a group of wonderful advisors – science fiction writers, innovators, game designers and makers. We’ll be posting our progress as we go here, and you can also follow us on Twitter at @makielab.