Month: May 2011

  • crookedindifference: It is so strange to me that there is a growing contingent of computer users that have never physically handled one of these.

  • Here’s an example: The industrial age worked hard to separate “work” from “home.” Everything about the common or public schools started in the mid-nineteenth century reinforced that division: from the school bell ringing for each child at the same time of day, of each child entering school at age 6 whether they were ready or…

  • In this essay, we begin with a theoretical articulation the worked example as a form of invitational scholarship that provides new media scholars, in particular, an important outlet for their work. A worked example leverages purposively-selected instances and multiple modes of discourse (e.g., videos, pictures, expositions, games, quotes, etc.) to establish an invitation, in response…

  • Pop culture now tends to stress production and not just consumption, as well as expertise certified and earned within digital communities and not only via professional forms of degrees and certification. The Legend of Zelda and Philosophy: The Hero of Timelines | James Paul Gee

  • i knew then, and i affirm now, that to get into this industry, you need to be a skilled at one of two things: art or programming. It’s very unusual to skip the queue, so don’t hold out hope. Instead, devote yourself to being useful or talented at something. Lesson: Is this really your dream?…

  • Most modern theories of art hold that all forms of art and all media are interactive, that there is an implicit conversation between any audience (despite the original roots of the word in just “listening”) and any creator — that the act of interpreting the work even in the most shallow way means that there…

  • Most modern theories of art hold that all forms of art and all media are interactive, that there is an implicit conversation between any audience (despite the original roots of the word in just “listening”) and any creator — that the act of interpreting the work even in the most shallow way means that there…

  • However I think the other side of the coin is that most programmers – and, I would sadly argue, designers too – don’t really know how to improve the abstract thing that is ‘game play’. There are many who’d love to create better stories, emotions, AI, and so on, but don’t have the knowledge or…

  • However I think the other side of the coin is that most programmers – and, I would sadly argue, designers too – don’t really know how to improve the abstract thing that is ‘game play’. There are many who’d love to create better stories, emotions, AI, and so on, but don’t have the knowledge or…

  • I’ve certainly made games that were fun right off the bat. It’s an exhilarating experience when it happens — though arguably, I played them in my head before playing them in code or on paper, in my first prototype. But I have definitely gotten prototypes to fun before showing them to other people. In fact,…