{"id":56566,"date":"2024-06-27T08:08:19","date_gmt":"2024-06-27T14:08:19","guid":{"rendered":"https:\/\/rafaelfajardo.com\/portfolio\/block-based-programming-comes-to-godot\/"},"modified":"2025-11-21T08:16:15","modified_gmt":"2025-11-21T15:16:15","slug":"block-based-programming-comes-to-godot","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/block-based-programming-comes-to-godot\/","title":{"rendered":"Block-based programming comes to Godot!"},"content":{"rendered":"\n<p>Putting this exciting news here for safe keeping. A plug in brings visual programming of Scratch-like code blocks to open-source game engine Godot! This is also good news if I ever want to refactor\/rewrite any of the code drawings made in Hopscotch. Stencyl, which was originally an ActionScript\/Flash IDE, also incorporates block-based code. I wonder if GP Blocks was influential for this Godot plug-in.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.endlessos.org\/post\/block-coding-for-godot-lowering-the-bar-of-entry-for-a-powerful-tool\">https:\/\/www.endlessos.org\/post\/block-coding-for-godot-lowering-the-bar-of-entry-for-a-powerful-tool<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Putting this exciting news here for safe keeping. A plug in brings visual programming of Scratch-like code blocks to open-source game engine Godot! This is also good news if I ever want to refactor\/rewrite any of the code drawings made in Hopscotch. Stencyl, which was originally an ActionScript\/Flash IDE, also incorporates block-based code. I wonder [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[2,10],"tags":[18,193,39,6,19,132,904,458,303,208,463],"class_list":["post-56566","post","type-post","status-publish","format-standard","hentry","category-games","category-words","tag-aracataca","tag-game","tag-game-design","tag-games","tag-global-game-jam","tag-humane-games","tag-interaction","tag-made-with-hopscotch","tag-software","tag-technology","tag-videogame"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-eIm","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/56566","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=56566"}],"version-history":[{"count":1,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/56566\/revisions"}],"predecessor-version":[{"id":57007,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/56566\/revisions\/57007"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=56566"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=56566"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=56566"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}