{"id":55720,"date":"2022-09-21T15:51:50","date_gmt":"2022-09-21T21:51:50","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/?p=55720"},"modified":"2025-11-21T08:38:34","modified_gmt":"2025-11-21T15:38:34","slug":"arac-day-03","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/arac-day-03\/","title":{"rendered":"ARAC Day 03"},"content":{"rendered":"\n<p>A log of today&#8217;s activities:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>printed from Juan Sketchbook HiRes<ol><li>tiff files<\/li><li>41 images<\/li><li>ganged in Preview print dialogue box<\/li><li>9 images per sheet (layout)<\/li><li>Premium Matte Paper (printer setting)<\/li><li>nominally 200% scale (preview setting)<\/li><li>Kozo paper 18&#8243; x 12&#8243; (Arch B)<\/li><li>created custom paper size<\/li><\/ol><\/li><li>printed random pixel art from Juan &amp; Beanstalk 2004<ol><li>colors are off, maybe because enlargement?<\/li><\/ol><\/li><li>printed Juan Valdez single frames<ol><li>PNG files<\/li><li>33 images<\/li><li>ganged in Preview print dialogue box<\/li><li>9 images per sheet (layout)<\/li><li>Premium Matte Presentation Paper (printer setting)<\/li><li>nominally 1500% scale (preview setting)<\/li><li>Kozo paper 18&#8243; x 12&#8243; (Arch B)<\/li><li>blacks are a little off, maybe because enlargement(s)<\/li><\/ol><\/li><li>pinned printouts to studio wall<\/li><li>want to find the other sketches<\/li><li>Lunch break<\/li><li>Learning from Chris Totten<ol><li>https:\/\/www.youtube.com\/watch?v=emt7BYTBYqI<\/li><li>Level Design prototyping in GB Studio (2021) (01:19:22)<\/li><li>rationale for prototyping in 2D, with Zelda BOTW as case study<\/li><li>rationale for GB Studio in particular (constraints are helpful)<\/li><li>&#8220;tool for creating (homebrew) retro RPG towns&#8230; quest system available right out of the box&#8230; block pushing puzzle built in&#8230; quest-based, puzzle-based mechanics built-in and available right out of box)<\/li><li>Sample project available on itch.io (using v2.0 beta)<\/li><li>started demo build with sample project GB Studio 1.0 which is flattened birds-eye POV like Zelda III<\/li><li>His game, Kudzu, has combat systems in addition to RPG elements.<\/li><li>shares quick demo of Aseprite to make tileset<\/li><li>shares quick demo of Tiled to make environment map<\/li><li>within Tiled, setting up new map, orthogonal orientation. Fixed 160 x 144 pixels is the stock gameboy window, multiples of tiles (8&#215;8), 20 x 18 tiles for one screen, can then multiply, e.g. 40 x 36 is 4 windows (2&#215;2).<\/li><li>load tileset which will behave as a palette. (I&#8217;ve experimented with this last year. I haven&#8217;t yet dropped the experiment into GB Studio.)<\/li><li>shows experiment with repeating pattern for forest creation, 32 x 16 pixels, then another with caves&#8230;<\/li><li>36:00 discussion of export as image and ideosyncracies of UI ritual to export at the right size. Make sure view within Tiled is zoomed at 100% so export doesn&#8217;t infer a different zoom level intent.<\/li><li>back to GB Studio, notices that scenes in UI are like passages in Twine so scaffolding possible (explore further).<\/li><li>paints collisions onto an imported image of a map<\/li><li>demos the trigger UI, and explains the script &#8220;on trigger change scene&#8221; which will necessitate some &#8220;light&#8221; scripting in the Inspector UI on right had side of window.<\/li><li>lots of manipulation of variables are needed&#8230; he prototypes NPC interactions with triggers and dialogue options. He has &#8212; partially &#8212; cleaned up the logic that comes with the GB Studio template shell.<\/li><li>gets rushed at the end, seems this was a GDC master class from 2021. <\/li><li>sigh.<\/li><\/ol><\/li><li>Have been simultaneously finding and copying &#8220;Juan game sketches&#8221; folder full of files from Storage disk to laptop. <ol><li>placed into \\Pictures\\Fajardo, Rafael game art\\<\/li><li>copying .pict files that have no extension into a .tiff format where possible.<\/li><li>could not make this conversion<ol><li>Preview opens .pict images w\/o extension<\/li><li>can save as .pict with extension or as .pdf only.<\/li><\/ol><\/li><li>PNG: used macOS Quick Actions (control+click file to bring up contextual menu) to convert. .png was my only option, and could retain original size and original metadata.<\/li><li>converted (made new copy of) 27 files from PICT to PNG denominated &#8220;Juan Sketchbook 1&#8221; &#8211; &#8220;Juan Sketchbook 27&#8221;<\/li><li><\/li><\/ol><\/li><li>Peter Milko pixel art tutorial, also on YouTube<ol><li>https:\/\/www.youtube.com\/watch?v=mNGnQMPUFxw<\/li><li>works in Aseprite<\/li><li>how do we decide face size? 16 x 16 pixels<\/li><li>want to have some margin for hair details so 14 pix max height<\/li><li>at about 5 minutes in he starts sharing theory of composition to promote perception of cuteness (kawai)<\/li><\/ol><\/li><li>Print the 27 images onto Kozo paper, there are some inconsistencies in size or pixel density. I used the same techniques I did this morning. I made another custom paper size for Arch B including 0.25&#8243; margin all around so it doesn&#8217;t default to borderless printing.<\/li><li>Juan Sketchbook 1.png has an upside down thumbnail?<\/li><li>The copies of these files that I printed at home may have been converted in Preview on a much earlier version of MacOS, and so may be TIFF files on that machine (basestation)<\/li><li>Pinned up the printed images. They improve the feng shui.<\/li><\/ol>\n","protected":false},"excerpt":{"rendered":"<p>A log of today&#8217;s activities: printed from Juan Sketchbook HiRes tiff files 41 images ganged in Preview print dialogue box 9 images per sheet (layout) Premium Matte Paper (printer setting) nominally 200% scale (preview setting) Kozo paper 18&#8243; x 12&#8243; (Arch B) created custom paper size printed random pixel art from Juan &amp; Beanstalk 2004 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4,2,10],"tags":[],"class_list":["post-55720","post","type-post","status-publish","format-standard","hentry","category-books","category-games","category-words"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-euI","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/55720","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=55720"}],"version-history":[{"count":3,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/55720\/revisions"}],"predecessor-version":[{"id":55723,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/55720\/revisions\/55723"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=55720"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=55720"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=55720"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}