{"id":31852,"date":"2010-11-13T09:46:06","date_gmt":"2010-11-13T09:46:06","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/digital-instructional-media-design-101-the-design\/"},"modified":"2018-12-06T10:31:45","modified_gmt":"2018-12-06T17:31:45","slug":"digital-instructional-media-design-101-the-design","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/digital-instructional-media-design-101-the-design\/","title":{"rendered":""},"content":{"rendered":"<div id='gallery-1' class='gallery galleryid-31852 gallery-columns-3 gallery-size-thumbnail'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/rafaelfajardo.com\/portfolio\/digital-instructional-media-design-101-the-design\/attachment\/31853\/'><img loading=\"lazy\" decoding=\"async\" width=\"100\" height=\"100\" src=\"https:\/\/rafaelfajardo.com\/portfolio\/wp-content\/uploads\/tumblr_lb9r9839fX1qescwho1_640-100x100.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p><a href=\"http:\/\/www.upsidelearning.com\/blog\/index.php\/2010\/10\/21\/digital-instructional-media-design-101-the-design-of-interaction\/\">Digital Instructional Media Design 101- The Design Of Interaction | Upside Learning Blog<\/a><\/p>\n<blockquote>\n<p>In our weekly instructional design team meetings the following week, we discussed our impressions, and what makes AOE offer such meaningful interaction and engagement.<\/p>\n<p>Here\u2019s a recap:<\/p>\n<p>1. Good storytelling grips you \u2013 from the moment the game starts with a cinematic, to the way the story is woven into the game itself.<\/p>\n<p>2. Visuals \u2013 good quality visuals that are appropriate and relevant to the context enhance the story.<\/p>\n<p>3. Exploration \u2013 the ability to explore the environment, and the variables in it, the relationships that govern them and discover how your actions change the variables and the relationships adds a crucial element of surprise.<\/p>\n<p>4. Cues \u2013 their placement and type, both are important. There were both audio and visual cues.<\/p>\n<p>5. Challenge \u2013 the key engagement factor. What held us was the way the difficulty levels built up in stages.<\/p>\n<p>6. Feedback and audio instructions \u2013 integrated into the environment, and present at critical moments: when we did something right or wrong, or when we needed to take a decision, or when something in the environment was about to change. Additionally, the tone of the feedback was subtle, whether it was giving encouragement, correction, or hints.<\/p>\n<p>While AOE isn\u2019t about learning, there\u2019s much to be said for the absence of studied moments of practice, supported by an excessively jubilant \u2018You\u2019re right!\u2019 or an apologetic \u2018Not quite.<\/p>\n<p>7. Transitions \u2013 when we advanced to a new age, and new elements were introduced, the transition was very subtle \u2013 it didn\u2019t disrupt our familiarity with the environment in any way.<\/p>\n<p>There were some revelations:<\/p>\n<p>As learners trying to understand the mechanics of the game and its engagement (what makes it gamey), we realized that we\u2019d picked up so much about it, without being told what we should look for. \u00a0This is in spite of the fact that most of the ID team aren\u2019t really gamers, or expect to be applying game design in the design assignments right away, so you could probably discount that inherent motivation. In the words of one of my team-members \u201c\u2026we learned far more than what we\u2019d absorb through structured training, because the principles are being understood and learning through game instances and our own reaction to them.\u201d<\/p>\n<p>At the second level, we looked at the design of interaction itself:<\/p>\n<p>1. What most of us in the eLearning domain call \u2018interaction\u2019 are user-controlled onscreen elements to reveal or move around content (like a drag-and-drop). What a game designer would call an \u2018interaction\u2019 is the interface between an individual and an environment. So the team decided to call the former \u2018interactivities\u2019 and the latter \u2018interactions\u2019 for our own reference.<\/p>\n<p>2. Looking at their purpose, we also realized that standard eLearning interactivities are methods of presenting content, and therefore should be looked at as media design elements. Interaction, on the other hand, is used to create an environment with rules, allow the user to interact with it, and the freedom to manipulate its elements.<\/p>\n<p>3. Considering learning outcomes, interactivities are used for direct presentation of content where the outcome is knowledge and comprehension. But when you need to teach how to apply principles, and the application environment needs to vary, an interaction is recommended.<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Digital Instructional Media Design 101- The Design Of Interaction | Upside Learning Blog In our weekly instructional design team meetings the following week, we discussed our impressions, and what makes AOE offer such meaningful interaction and engagement. Here\u2019s a recap: 1. Good storytelling grips you \u2013 from the moment the game starts with a cinematic, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"gallery","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[1538],"class_list":["post-31852","post","type-post","status-publish","format-gallery","hentry","tag-humane-games","post_format-post-format-gallery"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-8hK","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31852","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=31852"}],"version-history":[{"count":1,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31852\/revisions"}],"predecessor-version":[{"id":31854,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31852\/revisions\/31854"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=31852"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=31852"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=31852"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}