{"id":31811,"date":"2010-11-26T13:00:06","date_gmt":"2010-11-26T13:00:06","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/abstract-this-thesis-provides-a-unique-game\/"},"modified":"2010-11-26T13:00:06","modified_gmt":"2010-11-26T13:00:06","slug":"abstract-this-thesis-provides-a-unique-game","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/abstract-this-thesis-provides-a-unique-game\/","title":{"rendered":""},"content":{"rendered":"<blockquote><p>Abstract:<br \/>\nThis thesis provides a unique game design methodology to realize player-centric Dynamic Difficulty Adjustment (DDA) in video games, which creates optimized video game experiences for different types of players. Rather than offering player a passive DDA experience by analyzing incomplete in-game data, this thesis uses Mihaly Csikszentmihalyi\u2019s Flow theory and provides players with subconscious choices to help them actively customize their optimal video game experiences. It treats active DDA as a new parameter for analyzing video games and seeks to address why certain video games had a wider appeal than others<\/p><\/blockquote>\n<div class='attribution'><a href=\"http:\/\/www.jenovachen.com\/flowingames\/abstract.htm\">Welcome to Flow in Games<\/a>, Jenova Chen&rsquo;s MFA Thesis<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Abstract: This thesis provides a unique game design methodology to realize player-centric Dynamic Difficulty Adjustment (DDA) in video games, which creates optimized video game experiences for different types of players. Rather than offering player a passive DDA experience by analyzing incomplete in-game data, this thesis uses Mihaly Csikszentmihalyi\u2019s Flow theory and provides players with subconscious [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"quote","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[1538],"class_list":["post-31811","post","type-post","status-publish","format-quote","hentry","tag-humane-games","post_format-post-format-quote"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-8h5","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31811","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=31811"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31811\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=31811"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=31811"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=31811"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}