{"id":31198,"date":"2011-04-12T17:30:02","date_gmt":"2011-04-12T17:30:02","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/fuse-commentary-the-brave-new-world-of-videogame-2\/"},"modified":"2011-04-12T17:30:02","modified_gmt":"2011-04-12T17:30:02","slug":"fuse-commentary-the-brave-new-world-of-videogame-2","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/fuse-commentary-the-brave-new-world-of-videogame-2\/","title":{"rendered":"Fuse Commentary: The Brave New World of Videogame Art \u00bb The Arts Fuse"},"content":{"rendered":"<p><a href='http:\/\/artsfuse.org\/?p=28330'>Fuse Commentary: The Brave New World of Videogame Art \u00bb The Arts Fuse<\/a><\/p>\n<div class=\"link_description\">\n<p>It used to be that only media companies with deep pockets had the resources to produce a complex and engaging videogame, says Philip Tan, the executive director of Massachusetts Institute of Technology\u2019s GAMBIT game lab, but thanks to a proliferation of affordable production tools, the founders of Tale of Tales can produce a half a dozen artful and provocative gaming titles assisted by a handful of collaborators, allowing their unique (and not necessarily profitable) handiwork to shine. \u201cThe purpose of Tale of Tales,\u201d the website states, \u201cis to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldn\u2019t mind more variety in their gameplay experiences.\u201d<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Fuse Commentary: The Brave New World of Videogame Art \u00bb The Arts Fuse It used to be that only media companies with deep pockets had the resources to produce a complex and engaging videogame, says Philip Tan, the executive director of Massachusetts Institute of Technology\u2019s GAMBIT game lab, but thanks to a proliferation of affordable [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"link","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[1538],"class_list":["post-31198","post","type-post","status-publish","format-link","hentry","tag-humane-games","post_format-post-format-link"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-87c","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31198","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=31198"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31198\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=31198"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=31198"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=31198"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}