{"id":31190,"date":"2011-04-15T12:00:06","date_gmt":"2011-04-15T12:00:06","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/the-full-spelunky-on-spelunky\/"},"modified":"2011-04-15T12:00:06","modified_gmt":"2011-04-15T12:00:06","slug":"the-full-spelunky-on-spelunky","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/the-full-spelunky-on-spelunky\/","title":{"rendered":"The Full Spelunky on Spelunky"},"content":{"rendered":"<p><a href=\"http:\/\/makegames.tumblr.com\/post\/4061040007\">makegames<\/a>:<\/p>\n<blockquote>\n<p>At this year\u2019s <a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference<\/a>, I gave a 30-minute talk with my friend Andy Hull about <a href=\"http:\/\/spelunkyworld.com\/\">Spelunky<\/a>\u00a0and how it went from being a freeware PC game to the XBLA project that we\u2019re both working on right now. Overall, I think the talk went quite well (whew)!\u00a0You can find footage of the talk somewhere on\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>, but unfortunately, you have to be a registered member of something or another to view it, so I provided the slides here, with some extra commentary.<\/p>\n<p><a href=\"http:\/\/derekyu.com\/tumblr\/gdc2011\/Slide01.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/derekyu.com\/tumblr\/gdc2011\/Slide01.png\" height=\"281\" width=\"500\" \/><\/a><\/p>\n<p><a href=\"http:\/\/makegames.tumblr.com\/post\/4061040007\">Read More<\/a><\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>makegames: At this year\u2019s Game Developers Conference, I gave a 30-minute talk with my friend Andy Hull about Spelunky\u00a0and how it went from being a freeware PC game to the XBLA project that we\u2019re both working on right now. Overall, I think the talk went quite well (whew)!\u00a0You can find footage of the talk somewhere [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[1538],"class_list":["post-31190","post","type-post","status-publish","format-standard","hentry","tag-humane-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-874","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31190","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=31190"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31190\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=31190"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=31190"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=31190"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}