{"id":31144,"date":"2011-05-12T12:00:06","date_gmt":"2011-05-12T12:00:06","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/designchaos-custom-tools-and-control-method\/"},"modified":"2011-05-12T12:00:06","modified_gmt":"2011-05-12T12:00:06","slug":"designchaos-custom-tools-and-control-method","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/designchaos-custom-tools-and-control-method\/","title":{"rendered":"Design\/chaos: Custom tools and control method design"},"content":{"rendered":"<p><a href='http:\/\/christophator.tumblr.com\/post\/5387494935'>Design\/chaos: Custom tools and control method design<\/a><\/p>\n<div class=\"link_description\">\n<p><a href=\"http:\/\/christophator.tumblr.com\/post\/5387494935\" class=\"tumblr_blog\">christophator<\/a>:<\/p>\n<blockquote>\n<div class=\"posterous_autopost\">\n<p>I have recently built some custom tools for the game engine using Python which allow me to parse the map files (.tmx files created with <a href=\"http:\/\/www.mapeditor.org\/\" target=\"_blank\">Tiled Map Editor<\/a>) and extract graphs from the object layers which I can use in the game for entity navigation (some entities will simply follow a path from&hellip;<\/p>\n<\/div>\n<\/blockquote>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Design\/chaos: Custom tools and control method design christophator: I have recently built some custom tools for the game engine using Python which allow me to parse the map files (.tmx files created with Tiled Map Editor) and extract graphs from the object layers which I can use in the game for entity navigation (some entities [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"link","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[1538],"class_list":["post-31144","post","type-post","status-publish","format-link","hentry","tag-humane-games","post_format-post-format-link"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-86k","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=31144"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31144\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=31144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=31144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=31144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}