{"id":31055,"date":"2011-05-27T14:32:43","date_gmt":"2011-05-27T14:32:43","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/ive-certainly-made-games-that-were-fun-right-off\/"},"modified":"2011-05-27T14:32:43","modified_gmt":"2011-05-27T14:32:43","slug":"ive-certainly-made-games-that-were-fun-right-off","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/ive-certainly-made-games-that-were-fun-right-off\/","title":{"rendered":""},"content":{"rendered":"<blockquote><p>I\u2019ve certainly made games that were fun right off the bat. It\u2019s an exhilarating experience when it happens \u2014 though arguably, I played them in my head before playing them in code or on paper, in my first prototype. But I have definitely gotten prototypes to fun before showing them to other people. In fact, I generally don\u2019t show them to other people until I get them to some semblance of fun. <br \/>\nSo sure, it\u2019s possible, and we don\u2019t need to be defeatist about it. <br \/>\nWhat I have never done is gotten them to be as fun as they can be without someone else\u2019s eyes on them. I suspect this isn\u2019t any different from any other creative medium; writers need editors, theater needs rehearsals, etc. Workshopping and dry runs are classic tools used in the arts for centuries, regardless of how much we manage to turn art from craft into science.<\/p><\/blockquote>\n<div class='attribution'><a href=\"http:\/\/www.raphkoster.com\/2011\/05\/25\/playtesting-versus-science\/\">Raph&rsquo;s Website \u00bb Playtesting versus science<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>I\u2019ve certainly made games that were fun right off the bat. It\u2019s an exhilarating experience when it happens \u2014 though arguably, I played them in my head before playing them in code or on paper, in my first prototype. But I have definitely gotten prototypes to fun before showing them to other people. In fact, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"quote","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[1538],"class_list":["post-31055","post","type-post","status-publish","format-quote","hentry","tag-humane-games","post_format-post-format-quote"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-84T","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31055","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=31055"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/31055\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=31055"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=31055"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=31055"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}