{"id":30857,"date":"2011-08-19T20:25:06","date_gmt":"2011-08-19T20:25:06","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/competition-has-been-made-so-central-to-the\/"},"modified":"2011-08-19T20:25:06","modified_gmt":"2011-08-19T20:25:06","slug":"competition-has-been-made-so-central-to-the","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/competition-has-been-made-so-central-to-the\/","title":{"rendered":""},"content":{"rendered":"<blockquote><p>Competition has been made so central to the videogames industry that many people consider \u201cgame\u201d to be almost synonymous with the notion of competitive play. We play to win, the presumption states, and this indeed describes the way a great many of our modern videogames have been constructed. But there are other patterns of play that can be just as compelling.<\/p><\/blockquote>\n<div class='attribution'>Chris Bateman, Understand Patterns of Play, <a href=\"http:\/\/www.amazon.co.uk\/dp\/1584506717\">Beyond Game Design<\/a> (via <a href=\"http:\/\/notgames.tumblr.com\/\" class=\"tumblr_blog\">notgames<\/a>)<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Competition has been made so central to the videogames industry that many people consider \u201cgame\u201d to be almost synonymous with the notion of competitive play. We play to win, the presumption states, and this indeed describes the way a great many of our modern videogames have been constructed. But there are other patterns of play [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"quote","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[1538],"class_list":["post-30857","post","type-post","status-publish","format-quote","hentry","tag-humane-games","post_format-post-format-quote"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/p6PWot-81H","jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/30857","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=30857"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/30857\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=30857"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=30857"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=30857"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}