{"id":30335,"date":"2012-04-04T14:08:21","date_gmt":"2012-04-04T14:08:21","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/but-i-think-what-made-our-games-different-one-of-2\/"},"modified":"2012-04-04T14:08:21","modified_gmt":"2012-04-04T14:08:21","slug":"but-i-think-what-made-our-games-different-one-of-2","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/but-i-think-what-made-our-games-different-one-of-2\/","title":{"rendered":""},"content":{"rendered":"<blockquote>\n<p>But I think what made our games different, one of the things, is that we had this language [Sierra\u2019s Adventure Game Interpreter] that no one else had. And we had tool makers who built tools for us to use. When I tell people that we made all those games before Photoshop, they just look at me like, \u201cHow old are you?\u201d and I say, \u201cBefore there was paper, children!\u201d The language was a real advantage to us because we could create sound effects, we could create music, we could edit text easily, we could write games a scene at a time and compile them within seconds and be immediately back in the game testing it. <\/p>\n<p>We called each scene a \u201croom,\u201d mostly because we didn\u2019t know what we were doing, and there was no precedent. We just ended up with words like that because somebody had said, \u201cOh I think that\u2019s a room. We\u2019ll call that a room.\u201d And making each room, I got to the point where my setup was so efficient that rather than pick up a pencil and write down notes I would just go in and write code or add a joke, compile it with one keystroke, then exit the editor and go right back into the room again, and it would take me 10-15 seconds to make the trip. Those \u201cround trips\u201d were so easy and cheap that you took them all the time. That\u2019s why the games were so fleshed out, because we\u2019d made so many iterations.<\/p>\n<\/blockquote>\n<div class='attribution'><a href=\"http:\/\/killscreendaily.com\/articles\/interviews\/lowebrow\/\">Lowebrow &#8211; Kill Screen<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>But I think what made our games different, one of the things, is that we had this language [Sierra\u2019s Adventure Game Interpreter] that no one else had. And we had tool makers who built tools for us to use. When I tell people that we made all those games before Photoshop, they just look at [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"quote","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[193,572,1538,50],"class_list":["post-30335","post","type-post","status-publish","format-quote","hentry","tag-game","tag-history","tag-humane-games","tag-process","post_format-post-format-quote"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-7Th","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/30335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=30335"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/30335\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=30335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=30335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=30335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}