{"id":30244,"date":"2012-04-17T14:26:53","date_gmt":"2012-04-17T14:26:53","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/to-be-clear-valve-hasnt-magically-repealed-the-2\/"},"modified":"2012-04-17T14:26:53","modified_gmt":"2012-04-17T14:26:53","slug":"to-be-clear-valve-hasnt-magically-repealed-the-2","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/to-be-clear-valve-hasnt-magically-repealed-the-2\/","title":{"rendered":""},"content":{"rendered":"<blockquote><p>To be clear, Valve hasn\u2019t magically repealed the realities of developing and shipping products. We\u2019re all human, so teams sometimes argue (and sometimes passionately) about what to do and how to do it, but people are respectful of each other, and eventually get to a consensus that works. There are stresses and more rigid processes when products are close to shipping, especially when there are hard deadlines for console certification (although shipping for the PC is much more flexible, thanks to Steam). Sometimes people or teams wander down paths that are clearly not working, and then it\u2019s up to their peers to point that out and get them back on track.<\/p><\/blockquote>\n<div class='attribution'><a href=\"http:\/\/blogs.valvesoftware.com\/abrash\/valve-how-i-got-here-what-its-like-and-what-im-doing-2\/\">Valve: How I Got Here, What It\u2019s Like, and What I\u2019m Doing | Valve<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>To be clear, Valve hasn\u2019t magically repealed the realities of developing and shipping products. We\u2019re all human, so teams sometimes argue (and sometimes passionately) about what to do and how to do it, but people are respectful of each other, and eventually get to a consensus that works. There are stresses and more rigid processes [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"quote","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[1538],"class_list":["post-30244","post","type-post","status-publish","format-quote","hentry","tag-humane-games","post_format-post-format-quote"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-7RO","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/30244","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=30244"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/30244\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=30244"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=30244"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=30244"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}