{"id":29106,"date":"2013-04-17T20:55:07","date_gmt":"2013-04-17T20:55:07","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/want-to-make-people-run-dont-give-them-a-badge\/"},"modified":"2013-04-17T20:55:07","modified_gmt":"2013-04-17T20:55:07","slug":"want-to-make-people-run-dont-give-them-a-badge","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/want-to-make-people-run-dont-give-them-a-badge\/","title":{"rendered":""},"content":{"rendered":"<blockquote><p>Want to make people run? Don\u2019t give them a badge for running. Give them a ball and shove four sticks in the ground. They\u2019ll run around the field chasing the ball (and each other) for ages. The experience is intrinsically challenging and amusing, and the running is a by-product. Games rely on dynamics like these and rules to generate the conditions for positive engagement.<\/p><\/blockquote>\n<div class='attribution'><a href=\"http:\/\/trippenbach.com\/2013\/04\/17\/kill-it-with-fire-gamification-sucks-game-dynamics\/\">Kill it With Fire: why Gamification sucks and Game Dynamics rule | Philip Trippenbach<\/a> (via <a class=\"tumblr_blog\" href=\"http:\/\/blog.timoni.org\/\">timoni<\/a>)THIS (via <a class=\"tumblr_blog\" href=\"http:\/\/reblog.ronenv.com\/\">ronenreblogs<\/a>)<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Want to make people run? Don\u2019t give them a badge for running. Give them a ball and shove four sticks in the ground. They\u2019ll run around the field chasing the ball (and each other) for ages. The experience is intrinsically challenging and amusing, and the running is a by-product. Games rely on dynamics like these [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"quote","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[258,1546,193,1538,1545],"class_list":["post-29106","post","type-post","status-publish","format-quote","hentry","tag-aesthetics","tag-dynamics","tag-game","tag-humane-games","tag-mechanics","post_format-post-format-quote"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-7zs","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/29106","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=29106"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/29106\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=29106"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=29106"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=29106"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}