{"id":27989,"date":"2013-12-06T02:37:31","date_gmt":"2013-12-06T02:37:31","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/henry-smith-shares-details-on-spaceteam\/"},"modified":"2013-12-06T02:37:31","modified_gmt":"2013-12-06T02:37:31","slug":"henry-smith-shares-details-on-spaceteam","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/henry-smith-shares-details-on-spaceteam\/","title":{"rendered":"Henry Smith shares details on Spaceteam"},"content":{"rendered":"<p>I recently posted a link to my <a href=\"http:\/\/www.sleepingbeastgames.com\/spaceteam\/Numbers\">Numbers<\/a> page, which details Spaceteam downloads and sales over the last year. This led to a Twitter\u00a0discussion about business models, whether I should have charged money for the game, and general lamenting that these numbers were \u201cbad news\u201d.<br \/> I want to share some more thoughts on this.<\/p>\n<p>First, some facts:<\/p>\n<ul>\n<li>Spaceteam is free. There are six one-time In-App Purchases, each costing a dollar, that enhance the game but are in no way required to play. I present them as a \u201ctip jar\u201d.<\/li>\n<li>Spaceteam has been out for 1 year on iOS and 4 months on Android.<\/li>\n<li>I have never paid for any advertising. It has mostly spread through social networks and word-of-mouth.<\/li>\n<\/ul>\n<p>Now some more details and clarifications:&hellip;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I recently posted a link to my Numbers page, which details Spaceteam downloads and sales over the last year. This led to a Twitter\u00a0discussion about business models, whether I should have charged money for the game, and general lamenting that these numbers were \u201cbad news\u201d. I want to share some more thoughts on this. First, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[1538],"class_list":["post-27989","post","type-post","status-publish","format-standard","hentry","tag-humane-games"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/p6PWot-7hr","jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/27989","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=27989"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/27989\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=27989"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=27989"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=27989"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}