{"id":26977,"date":"2014-10-03T02:07:16","date_gmt":"2014-10-03T02:07:16","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/destinys-unintended-critique-of-consumerism\/"},"modified":"2014-10-03T02:07:16","modified_gmt":"2014-10-03T02:07:16","slug":"destinys-unintended-critique-of-consumerism","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/destinys-unintended-critique-of-consumerism\/","title":{"rendered":"Destiny&#8217;s Unintended Critique of Consumerism"},"content":{"rendered":"<p><a class=\"tumblr_blog\" href=\"http:\/\/newyorker.tumblr.com\/post\/99015032112\/destinys-unintended-critique-of-consumerism\">newyorker<\/a>:<\/p>\n<blockquote>\n<p><a href=\"http:\/\/www.newyorker.com\/tech\/elements\/destinys-unintended-critique-consumerism?utm_source=tny&amp;utm_campaign=generalsocial&amp;utm_medium=tumblr&amp;mbid=social_tumblr\"><img decoding=\"async\" alt=\"image\" src=\"https:\/\/66.media.tumblr.com\/006401f17f444bbe4f37963f689f15cf\/tumblr_inline_ncu6d2N6WC1qap3w2.jpg\" \/><\/a><\/p>\n<p><strong>Simon Parkin<\/strong> analyzes Destiny, a video game that is, by design, <a href=\"http:\/\/www.newyorker.com\/tech\/elements\/destinys-unintended-critique-consumerism?utm_source=tny&amp;utm_campaign=generalsocial&amp;utm_medium=tumblr&amp;mbid=social_tumblr\">&ldquo;never completely satisfying&rdquo;<\/a>:\u00a0<\/p>\n<blockquote>\n<p>&ldquo;Like World of Warcraft, when you peel back the metaphor, the game offers a bleak (if unintended) critique of consumerism: once you reach the endgame, you become a character that has everything in world. Everything, that is, except for a purpose.&rdquo;<\/p>\n<\/blockquote>\n<\/blockquote>\n<p>Where are Sartre and Camus when we need them?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>newyorker: Simon Parkin analyzes Destiny, a video game that is, by design, &ldquo;never completely satisfying&rdquo;:\u00a0 &ldquo;Like World of Warcraft, when you peel back the metaphor, the game offers a bleak (if unintended) critique of consumerism: once you reach the endgame, you become a character that has everything in world. Everything, that is, except for a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[10],"tags":[],"class_list":["post-26977","post","type-post","status-publish","format-standard","hentry","category-words"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-717","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/26977","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=26977"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/26977\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=26977"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=26977"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=26977"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}