{"id":25647,"date":"2011-02-17T15:55:06","date_gmt":"2011-02-17T15:55:06","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/there-arent-many-of-these-high-budget-games-he\/"},"modified":"2011-02-17T15:55:06","modified_gmt":"2011-02-17T15:55:06","slug":"there-arent-many-of-these-high-budget-games-he","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/there-arent-many-of-these-high-budget-games-he\/","title":{"rendered":""},"content":{"rendered":"<blockquote><p>There aren\u2019t many of these high-budget games,\u201d he said. Only about 60 games sold more than 1 million units last year, according to Cerny, and a game produced on a relatively thrifty $20 million budget has a much better chance of being profitable in that environment. But he\u2019s not sure publishers can staunch the spending spree.<br \/>\n\u201cThere\u2019s no intrinsic value to a $50 million game,\u201d Cerny said. He likened the situation to Hollywood, where the cost of making summer tent-pole films has spiraled upward in the last decade. Waterworld was widely mocked for its $175 million budget in 1995, but that kind of money is routinely spent on big films today. <br \/>\nThe trouble, Cerny said, is that the games industry has learned how to spend big gobs of money just like those movie moguls. <br \/>\n\u201cIn 1994, if someone had given me $20 million, I would have had no idea how to spend it,\u201d he said, but game teams have become bloated with superspecialized jobs these days. <br \/>\nTo pare these groups back to only the essential members would be a daunting task, he said, but there\u2019s a silver lining: The rapid advance of game console technology seems to have slowed down. New game machines won\u2019t materialize for a while, and anything that comes out probably won\u2019t be as radical a leap in power as Xbox 360 and PlayStation 3 were over the previous generation of consoles. <br \/>\n\u201cWe can take time now to learn our craft,\u201d said Cerny. \u201cTo learn what is important to spend money on, and what isn\u2019t.<\/p><\/blockquote>\n<div class='attribution'><a href=\"http:\/\/www.wired.com\/gamelife\/2011\/02\/dice-blockbuster-games\/\">As Mobile Games Rise, Studios Fear for Blockbusters\u2019 Future | GameLife | Wired.com<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>There aren\u2019t many of these high-budget games,\u201d he said. Only about 60 games sold more than 1 million units last year, according to Cerny, and a game produced on a relatively thrifty $20 million budget has a much better chance of being profitable in that environment. But he\u2019s not sure publishers can staunch the spending [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"quote","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[10],"tags":[],"class_list":["post-25647","post","type-post","status-publish","format-quote","hentry","category-words","post_format-post-format-quote"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/p6PWot-6FF","jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/25647","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=25647"}],"version-history":[{"count":0,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/25647\/revisions"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=25647"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=25647"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=25647"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}