{"id":14991,"date":"2014-11-15T17:13:14","date_gmt":"2014-11-15T17:13:14","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/nyugamecenter-in-jonathan-blows-talk-on\/"},"modified":"2018-12-05T18:29:35","modified_gmt":"2018-12-06T01:29:35","slug":"nyugamecenter-in-jonathan-blows-talk-on","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/nyugamecenter-in-jonathan-blows-talk-on\/","title":{"rendered":""},"content":{"rendered":"<div id='gallery-1' class='gallery galleryid-14991 gallery-columns-3 gallery-size-thumbnail'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon portrait'>\n\t\t\t\t<a href='https:\/\/rafaelfajardo.com\/portfolio\/nyugamecenter-in-jonathan-blows-talk-on\/attachment\/14992\/'><img loading=\"lazy\" decoding=\"async\" width=\"100\" height=\"100\" src=\"https:\/\/rafaelfajardo.com\/portfolio\/wp-content\/uploads\/tumblr_nf36xfy6qF1rjspoho1_640-100x100.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" srcset=\"https:\/\/rafaelfajardo.com\/portfolio\/wp-content\/uploads\/tumblr_nf36xfy6qF1rjspoho1_640-100x100.jpg 100w, https:\/\/rafaelfajardo.com\/portfolio\/wp-content\/uploads\/tumblr_nf36xfy6qF1rjspoho1_640-500x500.jpg 500w, https:\/\/rafaelfajardo.com\/portfolio\/wp-content\/uploads\/tumblr_nf36xfy6qF1rjspoho1_640-300x300.jpg 300w, https:\/\/rafaelfajardo.com\/portfolio\/wp-content\/uploads\/tumblr_nf36xfy6qF1rjspoho1_640.jpg 607w\" sizes=\"auto, (max-width: 100px) 100vw, 100px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p><a href=\"http:\/\/nyugamecenter.tumblr.com\/post\/102695350198\/in-jonathan-blows-talk-on-design-time\" class=\"tumblr_blog\">nyugamecenter<\/a>:<\/p>\n<blockquote>\n<p>In Jonathan Blow\u2019s talk on design, time constraints, and the disappointment of not reaching the goals you envisioned in time, he discussed his next game that he refers to as \u201cGame 3.\u201d<\/p>\n<p>Planned to take twenty years to make, the game currently has 40-60 playable hours. He plans the release in installments, but not episodically. Instead, he wants to use each installment to explore design, building a vast tapestry of work that he couldn\u2019t achieve otherwise.\u00a0He cites his inspiration as <a href=\"http:\/\/www.amazon.com\/Gravitys-Rainbow-Penguin-Classics-Edition\/dp\/0143039946\">Gravity\u2019s Rainbow<\/a> again, where \u201cit tells you to fly, to flap your wings and come with it,\u201d something he feels games don\u2019t do.<\/p>\n<p>How does a 20 year project look? It has to survive market conditions now and those 20 years in the future, so he presents several problems to overcome including securing funding, adapting to platform changes, and keeping the game in scope of potentially evolving production values.\u00a0<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>nyugamecenter: In Jonathan Blow\u2019s talk on design, time constraints, and the disappointment of not reaching the goals you envisioned in time, he discussed his next game that he refers to as \u201cGame 3.\u201d Planned to take twenty years to make, the game currently has 40-60 playable hours. He plans the release in installments, but not [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"gallery","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[10],"tags":[],"class_list":["post-14991","post","type-post","status-publish","format-gallery","hentry","category-words","post_format-post-format-gallery"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-3TN","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/14991","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=14991"}],"version-history":[{"count":1,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/14991\/revisions"}],"predecessor-version":[{"id":14993,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/14991\/revisions\/14993"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=14991"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=14991"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=14991"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}