{"id":10772,"date":"2016-03-03T01:24:37","date_gmt":"2016-03-03T01:24:37","guid":{"rendered":"http:\/\/rafaelfajardo.com\/portfolio\/neurosciencestuff-super-mario-gets-social\/"},"modified":"2018-12-05T16:45:04","modified_gmt":"2018-12-05T23:45:04","slug":"neurosciencestuff-super-mario-gets-social","status":"publish","type":"post","link":"https:\/\/rafaelfajardo.com\/portfolio\/neurosciencestuff-super-mario-gets-social\/","title":{"rendered":""},"content":{"rendered":"<div id='gallery-1' class='gallery galleryid-10772 gallery-columns-3 gallery-size-thumbnail'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/rafaelfajardo.com\/portfolio\/neurosciencestuff-super-mario-gets-social\/attachment\/10773\/'><img loading=\"lazy\" decoding=\"async\" width=\"100\" height=\"100\" src=\"https:\/\/rafaelfajardo.com\/portfolio\/wp-content\/uploads\/tumblr_o3focxC8xE1rog5d1o1_1280-100x100.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p><a class=\"tumblr_blog\" href=\"http:\/\/neurosciencestuff.tumblr.com\/post\/140355020333\">neurosciencestuff<\/a>:<\/p>\n<blockquote>\n<p><a href=\"http:\/\/www.alphagalileo.org\/ViewItem.aspx?ItemId=160627&amp;CultureCode=en\"><b>Super Mario gets social intelligence<\/b><\/a><\/p>\n<p>T\u00fcbingen computer scientists help the popular jump \u2018n\u2019 run game<br \/>\nfigures learn to observe, collaborate \u2013 and even switch allegiance<\/p>\n<p>T\u00fcbingen University\u2019s Cognitive Modeling group, led by Professor<br \/>\nMartin Butz, has developed software to give social skills \u2013 based on<br \/>\nhuman thinking and behavior \u2013 to favorite video game figures Mario,<br \/>\nLuigi, Yoshi and Toad. Even as artificial intelligence plays an<br \/>\never-greater role in computer games, socially intelligent systems have<br \/>\nso far been little used. But the new video shows what socially<br \/>\nintelligent game characters may be capable of in the future.<\/p>\n<p>By watching one another and communicating, <a href=\"https:\/\/www.youtube.com\/watch?v=ltPj3RlN4Nw\">the figures are able to<br \/>\nlearn about their environment<\/a>. This means that Mario can ask Toad how to<br \/>\n collect coins and then try it himself. Another new feature is that the<br \/>\ncharacters work together to achieve common goals. For example, Mario and<br \/>\n Toad work out that they can stand on one another\u2019s heads to reach coins<br \/>\n which are high up. The game even enables friends to become enemies who<br \/>\ncrash into one another intentionally, hurting themselves. The computer<br \/>\nscientists gave Mario and his friends the basic ability to start a fight<br \/>\n with opponents, and to gradually refine this competetive interaction.<\/p>\n<p>In 2015, the team presented the first video in this series, in which<br \/>\n\u2018Mario\u2019 (in a clone of Super Mario Bros) was equipped with artificial<br \/>\nintelligence. Mario was introduced as a self-motivated creature who gets<br \/>\n to know his environment, learns what he can do in it, and even<br \/>\ncommunicates with the user about his knowledge as well as his current<br \/>\ngoals. As a result, Mario is no longer simply a reactive character<br \/>\ncontrolled by the user. Rather, he appears to live in his environment<br \/>\nand the user can influence his behavior only by giving abstract orders<br \/>\nor motivational instructions via speech input. This will make Mario<br \/>\nfocus on particular aspects of his world \u2013 such as collecting coins,<br \/>\nclearing the level, or learning as much as possible. When setting goals,<br \/>\n Mario will attempt to reach them \u2013 possibly asking for help or further<br \/>\ninformation. Now the programming of artificial social intelligence into<br \/>\nseveral characters has made the inhabitants of the Super Mario universe<br \/>\neven more human.<\/p>\n<p>\u201cWhile artificial intelligence has made tremendous progress in the<br \/>\nfield of computer gaming, artificial social intelligence is frequently<br \/>\nno more than a marginal feature in the shadow of theoretical<br \/>\napplications,\u201d says doctoral candidate Fabian Schrodt, one of the main<br \/>\ndevelopers on the team. One of the researchers\u2019 main goals is to make<br \/>\nartificial social intelligence easier to use for teaching in schools and<br \/>\n universities &#8211; and to bring new ideas not only to the current<br \/>\ndevelopment of computer games, but also into the field of human-machine<br \/>\ninteraction and driving assistance.<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>neurosciencestuff: Super Mario gets social intelligence T\u00fcbingen computer scientists help the popular jump \u2018n\u2019 run game figures learn to observe, collaborate \u2013 and even switch allegiance T\u00fcbingen University\u2019s Cognitive Modeling group, led by Professor Martin Butz, has developed software to give social skills \u2013 based on human thinking and behavior \u2013 to favorite video game [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"gallery","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[10],"tags":[],"class_list":["post-10772","post","type-post","status-publish","format-gallery","hentry","category-words","post_format-post-format-gallery"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p6PWot-2NK","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/10772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/comments?post=10772"}],"version-history":[{"count":1,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/10772\/revisions"}],"predecessor-version":[{"id":10774,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/posts\/10772\/revisions\/10774"}],"wp:attachment":[{"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/media?parent=10772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/categories?post=10772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rafaelfajardo.com\/portfolio\/wp-json\/wp\/v2\/tags?post=10772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}