“I really wanted to make something that had an intuitive, real-world connection,” says Hall, with whom I recently chatted online. “The issue I had with the majority of sound-interaction stuff was that it was generally very abstract.” Hall says that the idea for Isle of Tune came to him from a bunch of sketches he made while traveling to work on London’s underground, a result of years of thinking about sound and interactive toys like those of Andre Michelle. (via The Musical Villages of Jim Hall’s Isle of Tune :: Games :: Features :: Paste)