Herein lies the inherent problem with this interactive poverty game. When I’m playing the game, I’m faced with decisions like whether to pay to fix my broken car or start taking the bus instead. I make a decision (taking the bus) and then I see the outcome of that decision (saving money but sometimes being late to work because the bus is unreliable). For each scenario, the outcome (and its consequences) are directly caused by my decision. I feel that I have personal agency. Because I am playing the role of a poor person, I extend this feeling of personal agency to poor people in general. In the end, my attitudes toward the poor are not swayed by the game. Any positive feelings evoked by empathy from seeing the challenges of poverty are off-set—or even outweighed—by the negative feelings brought on by the belief that poverty is personally controllable, which is the inevitable result of playing a poverty game which emphasizes decision-making.