“By breaking down the elements of character into small chunks and re-combining them based on randomness and, more important, responses to the player’s choices, Shadow of Mordor tells a story that could never exist in another medium,” Levine writes. “If the audience could somehow change a plot point in Death of a Salesman, the narrative would break. If they could change something in BioShock Infinite, the story would break.

"But you can change the narrative in Shadow of Mordor — kill an important character, fail an important mission  — and the story heals itself, because the system can create new characters on the fly.”

What BioShock’s creator learned from Shadow of Mordor | Polygon

Ok maybe I need to pick up Shadow of Mordor after all.

(via chartier)