Month: February 2015

  • behindsuchgreeneyes: Me and my mutual followers that never seem to actually talk but we like and reblog each other’s posts:

  • Asking for things is hard.

    adrianparsons: After being laid off, an ex-coworker asked me to write a recommendation for him on LinkedIn. I didn’t hesitate to say “yes”. A few weeks later, a friend trying to grow her career as a comedian asked me to retweet her latest joke. I didn’t hesitate to say “yes”. I was surprised when I…

  • it’s a(door)able

    it’s a(door)able go play “it’s a(door)able”, and then support it, too!

  • prostheticknowledge: Dreeps iOS game is an RPG with minimal involvement – you set an alarm clock for when you and your character wish to awaken after sleep, and you can observe the journey of your character throughout the day: For you who don’t have time anymore to play RPG, “Alarm Playing Game” is a new…

  • mostlysignssomeportents: Impossible Programs: a great lecture on some of computer science’s most important subjects Here’s a 40-minute video in which Tom Stuart gives a talk summarizing one of the chapters from him new book Understanding Computation, describing the halting state problem and how it relates to bugs, Turing machines, Turing completeness, computability, malware checking for various…

  • hyperallergic: This month the Smithsonian Libraries Artists’ Books Collection launched an online platform that unifies artists’ books from across several Smithsonian collections. The site was announced last week, with a search that gathers over 600 titles. READ MORE

  • booksfromthefuture: Superbold — Book about heavy fonts by Christoph Laurisch

  • hyperallergic: Jeremy Bailey has intense, questioning blue eyes. They peer at me from banner space as I wander across the far flung reaches of the Internet, trying my very best to ignore them. In one Facebook ad, he holds a geometric sculpture in his palm, inviting me to purchase a $25 tote bag printed with the…

  • Explaining his ideas to Japan Times in 2001, Ekuan said, “Design to me has always meant making people happy. Happy in the sense of creating items that provide comfort, convenience, function, aesthetics and ethics. I used to do a lot of research, fieldwork, wanting to understand the psychology of human needs and response.”