Month: September 2014

  • Overview itch.io is an indie game marketplace. Any developer of a game can upload their game, design their game’s page, link a payment provider, and start selling. (Or they can upload a free game, more details about that below.) (via Running an indie game store – itch.io)

  • 5 Things I Learned as the Internet’s Most Hated Person | Cracked.com

    5 Things I Learned as the Internet’s Most Hated Person | Cracked.com wilwheaton: Editor’s Note: A few weeks ago our message board and general inbox were bombarded with demands we address something called the “GamerGate Scandal”, posts written with the urgency and rage one would associate with, say, discovering that Chipotle burritos are made entirely…

  • engineeringhistory: The Activator (1993, Sega Genesis), a virtual reality device that was on display at  “Hot Circuits, a Video Arcade” at the American Museum of the Moving Image (AMMI) 1 October 1993 – 1 May 1994.

  • legoflamb1: Edward Ruscha, ‘Artists who make pieces’, 1976, pastel on paper

  • Too many people allow their tastes to ossify — to cast their loves in amber with the onset of adult responsibilities — or, worse, allow fatigue to harden into embitterment. The Good Listener: Do You Ever Just Get Sick Of Music? : All Songs Considered : NPR

  • Politics is not inserted into games by critics, but is in fact an integral part of the design process. I think this kind tweetable summary is the point where most people would start to have doubts, so we’re going to drill down on some sample games and make stunningly obvious observations about how their political…

  • alexainslie: Road Trip

  • Each episode of Adventure Time takes about nine months to produce and begins in a writer’s room with series creator Ward, producers Adam Muto and Kent Osborne, and staff writer Jack Pendarvis. From that meeting, they generate a barebones, two-page outline. Those outlines are handed over to one of four storyboard teams who have two…

  • yalegraphicdesign: How Can One (Re)make Swiss Typography? 2014 Design Observer column by Chris Pullman about the 1970’s covers of Typografische Monatsblätter, a monthly journal serving the Swiss printing and typography industry, and the impact of the typographic explorations of Wolfgang Weingart.