Month: July 2013

  • CiGDA (Colorado Independent Game Developers Association) Panel “How to make a living making video games” for teens IdeaLab of the Denver Public Library

  • cinoh: “That Was Then, This is Now” Ed Ruscha (1989)

  • Draw a Stickman

    Draw a Stickman vellum: neat interactive narrative during which you draw things to proceed to the next scene.

  • TOWN OF DEER TRAIL COLORADO CONSIDERING HUNTING LICENSES FOR UNMANNED ARIEL VEHICLES, BOUNTIES FOR DRONES

    TOWN OF DEER TRAIL COLORADO CONSIDERING HUNTING LICENSES FOR UNMANNED ARIEL VEHICLES, BOUNTIES FOR DRONES criminalwisdom: ‘They fly in town, they get shot down,’ man says. In our back yard

  • superhappy: Flower Town is a breeding game by Nintendo, except instead of breeding Pokemon, you breed flowers. It was developed by Grezzo, who so far has made the 3D remake for Ocarina of Time. Which explains the look of this game. It’s very Ocarina-ey. A lot of the game is spent talking to Mr. Mendel,…

  • A ravishing display of intelligent, often wonderfully witty visual design, every frame alive with coherent language, in the service of what is at heart a children’s story. A children’s story for a very dark time, our own, about a very dark time as children understand such things: monsters, from beneath the bed — our own…

  • What is important is that the hero does not know certain things at the start, gradually learns them, and finally receives an ultimate revelation. Deleuze, describing Proust as a novelist of time (via deterritorialization)

  • beautifulfreebooks: A pocket-book of mechanical engineering, tables, data, formulas, theory, and examples (1911) by Charles M. Sames

  • Nordstrom, the store that the New York Times focuses on in its piece (although it’s not the only one doing this) installed sensors around some of its stores that would scan for smartphones with Wi-Fi turned on and scanning for networks. The sensors would then make note of the device’s MAC address (an address that’s…

  • Critical Toy work in progress