Month: November 2012

  • Creation Under Capitalism

    Creation Under Capitalism dropouthangoutspaceout: Wildly interesting political manifesto for building videogames in Twine. Only nitpicky part for me is this: the suggestion that capitalism doesn’t want new people to create things: Like I wrote here, “Under our capitalist system, to accept other ways of communicating is to devalue the cash value of the communication style…

  • alecshao: Late Bloomers of the Arts For all of you who’ve felt even for a second that it’s ever too late:  1. Charles Bukowski had his first book published when he was 49 2. Leonard Cohen was 33 when his first album was released 3. Marina Abramovic’s career as an independent artist wasn’t solidified until…

  • barelyconcealednuance: brianlucid: Download the free PDF edition of Digital_Humanities The book description from The MIT Press web site: Digital_Humanities is a compact, game-changing report on the state of contemporary knowledge production. Answering the question, “What is digital humanities?,” it provides an in-depth examination of an emerging field. This collaboratively authored and visually compelling volume explores…

  • Making a Vibrator That Listens to Your Body This project has been an astonishing little journey. Many of my previous projects were characterized by an amazing outpouring of effort to build something highly intricate and ultimately invisible. This is the opposite kind of project. A little bit of work and a little custom design to…

  • laureola: If you experience rejection today, Look at this. (via untitled-mag)

  • Rhizome | Beyond the Surface: 15 Years of Desktop Aesthetics

    Rhizome | Beyond the Surface: 15 Years of Desktop Aesthetics towerofsleep: I think I may have posted this great piece about Adam Cruces’ Desktop Views project back in March when it was published, but here it is again.

  • Would playing Wind Waker as a male protagonist really cause problems for Hoye’s daughter? Hoye doesn’t know and says he “probably can’t know. I did this because playing through Wind Waker is something my daughter and I like doing together, and because I think Maya deserves to have the game address her as herself. She’s…

  • For the Artists – why we create

    rhaben: Why we create sentimental but not wrong.

  • rendering-tools: Rafael Lozano-Hemmer (via hysysk)